CharacterController
Move()
Vector3 movement = inputVector.x * movementSpeed * transform.right
+ inputVector.y * movementSpeed * transform.forward;
GetComponent<CharacterController>().Move(movement * Time.deltaTime);isGrounded
if (characterController.isGrounded)
{
verticalVelocity = -1;
if (jumpPressed)
{
verticalVelocity = jumpForce;
}
}velocity
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