Flytta och rotera
Time.deltaTime
float speed = 2;
Vektor3 movement = Vektor3.right * speed * Time.deltaTime;Position
transform.Translate()
Vektor3 movement = Vektor3.right * Time.deltaTime;
transform.Translate(movement);transform.position
Vector3 newPosition = new Vector3(2f, 3.2f, 0f);
transform.position = newPosition;Vector3.Lerp()
Rotation
transform.Rotate()
transform.RotateAround()
transform.rotation
transform.LookAt()
Motsvarigheten till LookAt() i 2d
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