Beständig data
Spara data mellan scener
Static
public class AvatarController : MonoBehaviour
{
public static int score = 100;
}DontDestroyOnLoad()
public class ScoreHandler : MonoBehaviour
{
public int score = 0;
void Start()
{
DontDestroyOnLoad(this.gameObject);
}
}Spara data mellan körningar av spelet
PlayerPrefs
Save()
HasKey()
DeleteKey()
DeleteAll()
GetInt(), SetInt()
GetFloat, SetFloat
GetString, SetString
WriteAllText, WriteAllLines
JsonUtility
JsonUtility.ToJson()
JsonUtility.FromJson<>()
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