Raycasting*
(Camera) ScreenPointToRay()
Skapar en ray som utgÄr frÄn kamerans position och gÄr "igenom" en viss punkt pÄ skÀrmen.
Ray mouseRay = Camera.main.ScreenPointToRay(Input.mousePosition);
Physics.Raycast()
RaycastHit hit;
Physics.Raycast(
cameraObject.transform.position,
cameraObject.transform.forward,
out hit,
maxInteractionDistance);
Physics.Raycast(mouseRay, out RaycastHit hit)
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